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- CONQUESTS OF THE LONGBOW pointcheck
- by Evan Dickens (kidfab@place2b.org)
- Version 1.3 (updated 3/19/97)
-
- Here's a list of the points you can get in Sierra's epic Robin Hood:
- Conquests of the Longbow. This is one of the greatest adventure games of
- all time, and one of my favorites. It's not all that popular, but if you
- happen to find it in a clearance bin somewhere, don't pass it up.
- Anyway,
- if you need any help at all with this game, or need more information on
- one
- of the things listed below, I would love to help you. My e-mail address
- is
- kidfab@place2b.org
-
- Thanks to Avi Machness and Alexandre Pinto for helping me in getting the
- entire 7325 points.
-
- *NOTE* If used as a walkthrough, this will just confuse you. This is
- intended to be used for someone who's already beaten the game and is
- upset
- because they missed some points, so they can go back and check what
- they've
- missed. If you need hints, please send e-mail, I'd dearly love to help
- you.
-
- DAY 1
-
- 50 Get horn from cave
- 50 Get coins from money pouch
- 10 Give money to Simon at Glade
- 100 Kill Sheriff's man and save peasant
- 50 Give money to peasant
-
- 260 pointcheck
-
- DAY 2
-
- 100 Kill monk and save Marian
- 100 Get slipper after Marian leaves
-
- 460 pointcheck
-
- DAY 3
-
- 100 Give beggar money and buy clothes
- 25 Give slipper to Lobb in town
- 25 Get silver comb from Lobb
-
- 610 pointcheck
-
- DAY 4
-
- 100 Kill Sheriff's man and save poacher
- 50 Give money to poacher
- 50 Give silver comb to Marian
- 50 Give heart emerald to Marian
-
- 860 pointcheck
-
- **NOTE** You can switch Day 5 and Day 6. Both days start by going to
- Watling Street. The day is decided by which monk you stop. If you stop
- the
- fens monk (black robe), skip to Day 6 now, and for the next day, use the
- Day 5 list. If you stop the abbot monk (brown robe), continue with Day 5
- as
- normal. My advice? Stop the abbot monk first. The Widow, the boys, and
- your
- men will all be happier with it. But this has no bearing on your score.
-
- DAY 5
-
- 75 Take monk's robe from monk
- 50 Bribe castle guard to see prisoners
- 10 Enter monastery
- 50 Get extra robes from laundry room
- 10 Enter hedge maze
- 100 Find Witch's Court in hedge maze
- 25 Take cask from Abbot's table
- 50 Win amethyst from Harry at pub
- *10 Look at lowered cask in pub
- 25 Give cask to bartender
- 100 Go through secret entrance in pub
- 50 Put amethyst in drink during drinking contest
- 25 Keep talking to Abbot to get information while drinking
- 10 Search Abbot and get money after he passes out
- 25 Find puzzle box under Abbot's pillow
- 10 Replace pillow in Abbot's room
- 20 Pay Abbot's bill in full at pub
- 10 Give cask to bartender
- 75 Put money on table when guards leave
- *100 Watch Sheriff's men leave after giving them money
- 150 Rescue boys from castle pit
- 50 Decide to escape through the pub
- 10 "Bless" Sheriff in pub
- 300 Escape Nottingham with boys
- 50 Get golden net from Widow
-
- 2250 pointcheck
-
- DAY 6
-
- 100 Kill monk in staff duel
- 25 Blow flute by river to call raft
- 100 Pass gemstone test and gain entrance
- 100 Free Fulk in dungeon
- 150 Get Fulk's scroll from study
- 100 Get Marian's scroll from study
- 300 Give Fulk's scroll to Fulk
- 10 Go through secret wall
- 25 Give Fulk money
- 100 Raise gate and escape
- 25 Get Ring that Commands Water from Fulk
-
- 3285 pointcheck
-
- DAY 7
-
- 200 Give hand scroll to Marian
- 50 Give heart emerald to Marian
- 10 Capture pixie with golden net
- 200 Pass Green Man's test
-
- 3745 pointcheck
-
- DAY 8
-
- 100 Buy clothes from yeoman
- 10 Give money to first beggar at fair
- 10 Give money to second beggar
- 25 Buy oil from apothecary
- *25 Buy silk scarf from merchant
- 25 Pay two farthings to get fortune told
- 100 Choose correct Coat of Arms from scholar
- 50 Give hand scroll to scholar
- 200 Win Golden Arrow in tournament
-
- 4290 pointcheck
-
- DAY 9
-
- 75 Change into tree to escape from guards
- 100 Buy disguise from jeweler (by clicking Hand on him twice)
- 25 Rub rouge on beard to complete disguise
- 10 Gain entrance to castle
- 300 Persuade Sheriff to follow you into forest
-
- 4800 pointcheck
-
- DAY 10
-
- 100 Get Ring that Commands Fire from puzzle box
- 50 Convince bartender to let you into tunnels
- 500 Save Marian from fire
- 300 Use emerald on Marian to revive her
-
- 5750 pointcheck
-
- DAY 11
-
- 500 Choose Friar Tuck's plan to capture treasure
- 500 Capture treasure
-
- 6750 pointcheck
-
- DAY 12
-
- 75 Change into tree to escape from guards
- 50 Spell password to false knight
- 50 Kill false knight
- 50 Search false knight and find letter
- *50 Show letter to Little John
-
- 7025 pointcheck
-
- DAY 13
-
- 25 Use hand code to increase ivy thickness
- 25 Enter prison tower
- 100 Give letter from false knight to real knight
- 50 Spell secret password
- 100 Safely climb down tower and escape in boat
-
- 7325 final score
-
-